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Devlog
The Final Mask
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Devlog
Engine updated with more feedback
March 15, 2026
by
Candy64
1
Major update to the underlying engine. The engine now tells you, if possible, why something can't be done or doesn't work. Some other changes and modifications to the engine...
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Minor change to browser (again)
March 06, 2026
by
Candy64
Another very minor browser change to help make the game playable in the browser. I am going to have to sit down and really design an interface with a slider control that dynamically adjusts the viewab...
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Minor change to browser page
March 06, 2026
by
Candy64
I got some feedback that the ability to play the game was too challenging because of the browser code settings for the visible height. I made an adjustment which I hope makes it more playable and that...
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Game Engine Update
February 24, 2026
by
Candy64
1
The game engine has been updated. The update to make actions more implicit had a side effect to the final puzzle which bypassed the last puzzle if you took the primal mask implicitly without trying to...
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Game engine updated
February 23, 2026
by
Candy64
The game engine has undergone some minor improvements in the area of implicit actions...
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Adjustment to input to look more like the mobile game
February 15, 2026
by
Candy64
The input of text was adjusted to show the command prompt outside of the input box. A small game gap was added so that the game ends when you go back to the park from the old town. Before you would ha...
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Updated to have scrolling
February 14, 2026
by
Candy64
The game now scrolls and keeps your history...
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Parser Update
February 14, 2026
by
Candy64
A redesigned parser was integrated to the system allowing for much better and fluid natural language commands...
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The Final Mask Update
February 05, 2026
by
Candy64
Made a minor update to the game engine that result in the glass vault being more transparent like in its in game description. Made a small improvement to the HTML viewer...
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Added Separator
February 05, 2026
by
Candy64
Added the visual separator that was missing. This separator cleanly visually breaks the effect of a game command with the description of the room...
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