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Devlog
Text input issue
April 20, 2026
by
Candy64
1
When you clicked around in the screen and the keyboard focus gets lost you would have needed to click back to start typing. The focus is now automatically returned to the input when typing after the f...
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Brief mode now available
April 12, 2026
by
Candy64
Brief mode has been implemented in the MAD Candy Text Engine. To toggle brief mode use the in game command "command toggle brief". Brief mode and rooms visited with brief mode enabled persist in the s...
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Update to browser
April 12, 2026
by
Candy64
The browser experience has been updated to be more like the native experience. Commands like "quit" and "command clear" now operate the same as in the native experience...
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Change to the inventory system
April 06, 2026
by
Candy64
2
All MAD Candy Text Adventures, including this one, are handled by a game engine and displayed to the screen by a render engine. This separation of concerns allows the game engine, which is shared by t...
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Browser improvement to use device coordinates
April 06, 2026
by
Candy64
2
The browser experience has been improved for better layout...
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Minor layout change
April 05, 2026
by
Candy64
2
The prompt and place to type your action have been updated. The location on the screen is in the scrolling area. This allows for past commands to be seen. It may or may not improve the play over the w...
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Retro font applied
April 04, 2026
by
Candy64
2
In the Android version, I use a retro font that is meant to look like the font from the Commodore 64. I've incorporated that font to the browser version to bring the retro look and feel to it. I hope...
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Saving and Loading Game State
April 02, 2026
by
Candy64
2
A major update to the browser edition of MAD Candy Interactive Fiction titles has been implemented. The ability to save and load game state. Game state is saved and loaded in game with the text comman...
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Engine updated with more feedback
March 15, 2026
by
Candy64
1
Major update to the underlying engine. The engine now tells you, if possible, why something can't be done or doesn't work. Some other changes and modifications to the engine...
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Minor change to browser (again)
March 06, 2026
by
Candy64
Another very minor browser change to help make the game playable in the browser. I am going to have to sit down and really design an interface with a slider control that dynamically adjusts the viewab...
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Minor change to browser page
March 06, 2026
by
Candy64
I got some feedback that the ability to play the game was too challenging because of the browser code settings for the visible height. I made an adjustment which I hope makes it more playable and that...
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Game Engine Update
February 24, 2026
by
Candy64
1
The game engine has been updated. The update to make actions more implicit had a side effect to the final puzzle which bypassed the last puzzle if you took the primal mask implicitly without trying to...
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Game engine updated
February 23, 2026
by
Candy64
The game engine has undergone some minor improvements in the area of implicit actions...
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Adjustment to input to look more like the mobile game
February 15, 2026
by
Candy64
The input of text was adjusted to show the command prompt outside of the input box. A small game gap was added so that the game ends when you go back to the park from the old town. Before you would ha...
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Updated to have scrolling
February 14, 2026
by
Candy64
The game now scrolls and keeps your history...
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Parser Update
February 14, 2026
by
Candy64
A redesigned parser was integrated to the system allowing for much better and fluid natural language commands...
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The Final Mask Update
February 05, 2026
by
Candy64
Made a minor update to the game engine that result in the glass vault being more transparent like in its in game description. Made a small improvement to the HTML viewer...
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Added Separator
February 05, 2026
by
Candy64
Added the visual separator that was missing. This separator cleanly visually breaks the effect of a game command with the description of the room...
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